šŸ‘‹ Hi, I’m Jeroen

Product designer

I help teams turn ambiguity into direction by breaking down big ideas into practical steps they can act on. My strength is systems thinking: spotting patterns, mapping workflows, and shaping experiences that work across messy, interconnected contexts. I keep teams aligned, grounded in real user needs, and moving forward with intent.

Recently, I have been using tools like Cursor, Lovable, and ChatGPT to prototype fast, test ideas earlier, and bridge gaps with engineering. AI-powered prototyping helps me explore multiple solutions quickly, accelerate decision-making, and reduce friction by skipping unnecessary steps in the traditional design cycle.

I do my best work with cross-functional teams. I help shape early product direction, navigate complexity, and fine-tune the details that make an experience feel right.

I am curious by nature, stubborn in the best way, and an occasional wise-ass. I learn by doing, whether that means rethinking a workflow or figuring out how to tile a bathroom with YouTube.

Core strengths:

  • Interactive prototyping with AI

Experience

Postman

2022 – present

(Sr) Product Designer

I design collaboration tools for more than 35 million developers using Postman. My focus is on making it easier for teams to share, comment on, and build APIs together by turning fragmented workflows into seamless, intuitive experiences.

The problems we work on are deeply interconnected, so I use systems thinking and increasingly AI tools like Cursor and Codex to break them down, prototype ideas early, and explore scalable solutions faster. I work closely with engineering, PMs, and designers across time zones to uncover pain points, simplify workflows, and remove friction from everyday teamwork.

As a senior IC, I also mentor junior designers, helping them grow their craft, navigate complexity, and build confidence in their design decisions.

Key outcomes:
i3D.net | Ubisoft

2018 – 2022

Product Designer, UX/UI

I was the sole designer at i3D.net, leading end-to-end design across products and platforms used by game publishers and developers worldwide. My focus was creating scalable, intuitive experiences for managing high-performance game infrastructure.

I partnered closely with product, engineering, and commercial teams to simplify complex systems and workflows, applying systems thinking to design tools that support always-on, multiplayer environments.

Key outcomes:


I also supported branding, marketing, and QA to ensure a consistent experience across all touchpoints.

Studio Steenbergen

2008 – 2018

Graphic / Web Designer

Creative Colors

2001 – 2008

DTP / Design

Hofstad Druktechniek

1999 – 2001

DTP / Design Intern

Education

Nielsen Norman Group

UX Master Certification
2020

CareerFoundry

UX Design
2019 – 2020

Grafisch Lyceum

MBO DTP/Design
1997 – 2001 (not completed)

Erasmus College

HAVO
1992 – 1997

Courses

Reforge

Scaling Product Delivery
2022

User Insights for Product Decisions
2021

Growth.Design

Product Psychology Mastery
2021

Competence Factory

Usability
2019

Interaction Design
2019

Skills

  • Product strategy
  • Systems thinking
  • Developer experience
  • AI-powered prototyping
  • Scenario mapping and workflow modeling
  • Shaping in ambiguity
  • UX simplification
  • Cross-functional collaboration
  • Outcome-driven design
  • Designing for speed and scale
  • Problem framing
  • Design engineering fluency